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Mafia: Definitive Edition - Harbor

I was a part of team that was working on this mission. (Elise Verhagen, Jakub Tesárek and Me :))
My responsibilities:
- modeling and texturing of parts of mission geometry and collision
- cooperating with Tomáš Oplustil on VFX and destruction simulation for the depo entrance
- draft and final version of depo interior
- decal and props placement
- bugfixing
- memory and drawcalls optimization